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▲Polystate: Composable Finite State Machinesgithub.com
64 points by goless 10 hours ago | 31 comments
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goless 10 hours ago [-]
Polystate's Core Design Philosophy

1. Record the state machine's status at the type level.

2. Achieve composable state machines through type composition.

Practical Effects of Polystate

1. Define the program's overall behavior through compositional declarations. This means we gain the ability to specify the program's overall behavior at the type level. This significantly improves the correctness of imperative program structures. This programming style also encourages us to redesign the program's state from the perspective of types and composition, thereby enhancing code composability.

2. Build complex state machines by composing simple states. For the first time, we can achieve semantic-level code reuse through type composition. In other words, we have found a way to express semantic-level code reuse at the type level. This approach achieves three effects simultaneously: conciseness, correctness, and safety.

3. Automatically generate state diagrams. Since the program's overall behavior is determined by declarations, polystate can automatically generate state diagrams. Users can intuitively understand the program's overall behavior through these diagrams.

noelwelsh 2 hours ago [-]
I'm guessing you're not a native English speaker. Your descriptions could use some work. A few examples:

"For the first time, we can achieve semantic-level code reuse through type composition." is, to me, mostly meaningless. This almost certainly isn't the first time someone has done whatever it is you are claiming. What is *semantic-level" code reuse? Calling a library function is code reuse, and I expect that function to have the same semantics every time I call it. Why is type composition necessary to achieve this?

"Define the program's overall behavior through compositional declarations. This means we gain the ability to specify the program's overall behavior at the type level." How does the specifying behavior at the type level follow from composition? I can use composition, at the value level, just fine without types (e.g. in Javascript).

goless 2 hours ago [-]
Yes the expression may not be precise enough, but the example should be accurate enough.

1, https://github.com/sdzx-1/polystate?tab=readme-ov-file#2-imp...

This shows what composition means, and even complex nested selects are described quite precisely by type.

2, https://github.com/sdzx-1/polystate?tab=readme-ov-file#1-com...

Yes, this effect can be achieved without using composite types. But if it is convenient and easy to achieve this effect through composite types, is it worth it?

noelwelsh 1 hours ago [-]
I have to admit I'm not very interested in reading the code. I'm not likely to use this library so I'm more interested in a conceptual understanding than in the details that code requires.

Regarding composition, there are at least three ways to compose FSMs:

* Sequential: when one FSM finishes (reaches a final state) it transitions to the start state of another FSM.

* Parallel: two FSMs transition in parallel from the same input

* Nested: when a FSM reaches a certain state, another FSM starts responding to the input. When the second FSM reaches a final state, control returns to the original FSM.

It would help your description if you were clear about the kinds of composition your library supports. The terminology of FSMs is quite consistent and well defined, so I think you should be able to use it to describe what the library does.

goless 1 hours ago [-]
Is there a way to combine:

Higher order finite state machines that require other states as parameters to work.

https://github.com/sdzx-1/ray-game/blob/master/src/select.zi...

The select, inside, and hover states here are all high-level states, and all require two state parameters. And these three states form a small state machine for handling mouse interactive selection.

Can I think of this way of using higher-order state machines as a kind of composition? A semantic composition.

goless 47 minutes ago [-]
From this perspective, do you think my previous description is accurate?
loa_in_ 2 hours ago [-]
It makes perfect sense if one considers the whole description and the field of computer sciences. It reads more like an overview that an explanation and I guess that's too be expected from any project in it's pre-mature stages of development. IMO it reads just fine, but it should delve deeper into the matter after the introduction.
astahlx 6 hours ago [-]
How would you compare it to Rust Type States, for example: https://cliffle.com/blog/rust-typestate/ ?
rapnie 4 hours ago [-]
Thanks for that link. I submitted it separately, who knows it makes front page.

https://news.ycombinator.com/item?id=44353478

goless 5 hours ago [-]
I need some time to get to this library.
goless 3 hours ago [-]
Sorry, I am not familiar with Rust. Although I try hard to understand this library, I cannot say that I understand it.

I have two questions here:

1. How to express uncertain state in type. In my example, it is implemented by union (enum) + Witness https://github.com/sdzx-1/polystate-examples/blob/fecaffb5b7...

2. I don't seem to see the possibility of combining state machines

chrisweekly 8 hours ago [-]
Looks interesting.

Note the README repeats a typo, twice, "ploystate" - the 1st two references to the package name. You'll def want to fix that pronto, it reduces confidence in quality of do s.

goless 8 hours ago [-]
Fixed, thanks for your reminder!!
goless 10 hours ago [-]
Hi everyone, I developed an interesting library Polystate: Composable Finite State Machines

Since I only have experience in haskell and zig, I'm curious if there are other languages or libraries with similar implementations?

noelwelsh 2 hours ago [-]
There are examples in Scala in the "Indexed Data" chapter of my book-in-progress: https://scalawithcats.com/dist/scala-with-cats.pdf
solomonb 9 hours ago [-]
I'm having trouble reading zig code, so I'm not sure how much overlap there is but I have done some work with mealy and moore encoded as co-algebras in haskell:

https://blog.cofree.coffee/2025-03-05-chat-bots-revisited/ https://github.com/cofree-coffee/cofree-bot

Also using the lens library to encode moore machines as polynomial functors: https://blog.cofree.coffee/2024-07-02-lensy-moore/

goless 9 hours ago [-]
Thanks for your reply, I will try to understand your code carefully, which may take some time.

I have a raw haskell prototype of polystate here, maybe it will help you. https://github.com/sdzx-1/typed-gui/blob/main/examples/todoL...

solomonb 7 hours ago [-]
Right on, I'll take a look at your haskell code this week.
physix 6 hours ago [-]
We developed an Entity DBMS where the entities are FSMs.

https://medium.com/@paul_42036/entity-workflows-for-event-dr...

I believe that FSMs are a very powerful approach, even for building entire systems. So much so, that it forms a core part of our product.

goless 6 hours ago [-]
Yes, FSMs are underestimated in imperative programming. Of course this is probably because before type-safe state machines were available, manual coding was very error-prone.
_0ffh 4 hours ago [-]
I've seen them a lot in embedded programming, but I can't be sure if that observation holds in general or just for the environment in which I was working when I did embedded.
crq-yml 7 hours ago [-]
Typically it's done through source code generation or a runtime interpreter - state machine systems implementing a "DSL->source code" mechanism have been around for nearly as long as high level languages, and by taking this approach they have a lot of freedom to include compiler techniques of their choosing. If dynamism is called for then the diagram is typically kept in memory and interpreted at runtime.

Doing it through types is intellectually interesting and makes the result more integrated into the edit-compile loop instead of involving a step in the build process or a step of invoking an interpreter, but it might not change the practical state of the art.

goless 6 hours ago [-]
Yes, but their expressiveness may vary. An important role of polystate is code reuse. It can express more complex states and still be type-safe.
goless 10 hours ago [-]
It relies heavily on compile-time evaluation of zig to achieve this, and I'm not sure if the same effect can be achieved in other languages.
ur-whale 3 hours ago [-]
> Hi everyone, I developed an interesting library Polystate

A short blurb on the github explaining what applications this may have and how you would use it to solve problems would be very helpful.

jasonthorsness 8 hours ago [-]
The automatic diagrams are great. Almost worth using a library like this just for that, since then you know the diagram actually reflects the implementation.
goless 8 hours ago [-]
Yes, all my examples have state diagrams, they are automatically generated and are an effective way for me to understand the structure of the program.
tcoff91 7 hours ago [-]
Looks kind of like a Zig version of XState, a typescript library that I really have enjoyed using.
goless 6 hours ago [-]
I don't know much about XState but it looks more like a dynamically interpreted execution state machine.
goless 10 hours ago [-]
reddit: https://www.reddit.com/r/Zig/comments/1lhfbjk/polystate_comp...
goless 10 hours ago [-]
ziggit: https://ziggit.dev/t/polystate-composable-finite-state-machi...